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	<title>イナヅマtvログ &#187; Event</title>
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	<description>multimedia design, Actionscript, Lingo, PHP, Perl, SQL</description>
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		<title>福岡ひよこの会 (第1回) レポート「イベントと仲良く付き合いたい」</title>
		<link>http://www.inazumatv.com/contents/archives/6127</link>
		<comments>http://www.inazumatv.com/contents/archives/6127#comments</comments>
		<pubDate>Mon, 11 Jul 2011 02:43:49 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Signals]]></category>
		<category><![CDATA[ひよこの会]]></category>

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		<description><![CDATA[2011-07-02 に開催された福岡ひよこの会「イベントと仲良く付き合いたい」で発表した資料を公開します。 Robert Penner氏のSignalsを使うとEvent処理が楽になるよ、という趣旨のことを話しました。 &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6127">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>AS3, EventサブクラスのtoStringとformatToString</title>
		<link>http://www.inazumatv.com/contents/archives/6021</link>
		<comments>http://www.inazumatv.com/contents/archives/6021#comments</comments>
		<pubDate>Mon, 13 Jun 2011 06:01:31 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[formatToString]]></category>
		<category><![CDATA[toString]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6021</guid>
		<description><![CDATA[ActionScript 3 で Event サブクラスを作りカスタム・イベントを作成するときのメモ。 イベントを複製する clone メソッド作成は必須になります。 サブクラスでoverrideして作らなければいけませ &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6021">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>ActionScript 3 ライブラリ Signals, Event処理を簡単に &#8211; DeluxeSignal</title>
		<link>http://www.inazumatv.com/contents/archives/5729</link>
		<comments>http://www.inazumatv.com/contents/archives/5729#comments</comments>
		<pubDate>Fri, 25 Mar 2011 04:07:38 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[DeluxeSignal]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[EventDispatcher]]></category>
		<category><![CDATA[GenericEvent]]></category>
		<category><![CDATA[Signal]]></category>

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		<description><![CDATA[数少ない Signals の日本語ドキュメントをヒム・カンパニー 永井さんが作成されていました。 http://www.himco.jp/articles.php このドキュメントは DevelopRIA の 2010- &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/5729">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>Actionscript 3, Event処理を簡単に – Signals, カスタムイベント その1</title>
		<link>http://www.inazumatv.com/contents/archives/5300</link>
		<comments>http://www.inazumatv.com/contents/archives/5300#comments</comments>
		<pubDate>Thu, 25 Nov 2010 13:54:56 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[dispatch]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[minimalcomps]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[Signal]]></category>
		<category><![CDATA[Signals]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=5300</guid>
		<description><![CDATA[Signalsの4回目。 Custom Event（カスタムイベント）はどう使う、1回目。 Custom Event（カスタムイベント）の時は org.osflash.signals.Signal を使うみたい。 どうも &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/5300">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>Actionscript 3, Event処理を簡単に – Signals, dispatchとremoveAll</title>
		<link>http://www.inazumatv.com/contents/archives/5286</link>
		<comments>http://www.inazumatv.com/contents/archives/5286#comments</comments>
		<pubDate>Mon, 08 Nov 2010 02:11:54 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[dispatch]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[NativeSignal]]></category>
		<category><![CDATA[removeAll]]></category>
		<category><![CDATA[Signals]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=5286</guid>
		<description><![CDATA[Signalsの3回目。 イベントを削除するためのメソッドとして NativeSignal には remove, removeAll が用意されています。 remove(listener:Function):Functi &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/5286">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>Actionscript 3, Event処理を簡単に – Signals, dispatchしてみた</title>
		<link>http://www.inazumatv.com/contents/archives/5274</link>
		<comments>http://www.inazumatv.com/contents/archives/5274#comments</comments>
		<pubDate>Sun, 07 Nov 2010 07:18:10 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[dispatch]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[NativeSignal]]></category>
		<category><![CDATA[Signals]]></category>

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		<description><![CDATA[Signalsの2回目。 SignalsではdispatchEventのかわりにdispatchメソッドが準備されています。 dispatchでイベントを発信してハンドラが反応するようになります。 まだ、使い方が良くわか &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/5274">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Actionscript 3, Event処理を簡単に – Signalsはじめの一歩</title>
		<link>http://www.inazumatv.com/contents/archives/5268</link>
		<comments>http://www.inazumatv.com/contents/archives/5268#comments</comments>
		<pubDate>Thu, 04 Nov 2010 03:00:38 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[NativeSignal]]></category>
		<category><![CDATA[Signals]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=5268</guid>
		<description><![CDATA[@robpenner : Robert Penner 先生の Actionscript 3 Event 処理ライブラリ Signals を使うためのはじめの一歩。 github : as3-signals Robert  &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/5268">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Actionscript3, フレームレートに関係する3つのイベント(Event)</title>
		<link>http://www.inazumatv.com/contents/archives/4743</link>
		<comments>http://www.inazumatv.com/contents/archives/4743#comments</comments>
		<pubDate>Tue, 08 Jun 2010 15:20:38 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[ENTER_FRAME]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[EXIT_FRAME]]></category>
		<category><![CDATA[FRAME_CONSTRUCTED]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=4743</guid>
		<description><![CDATA[毎フレームごとに発生するEventに関するお話。 元ネタはMy Coding Life – The MovieClip life cycle, Event.FRAME_CONSTRUCTED, and Event.EXI &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/4743">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>EventサブクラスにtoString,cloneを追加しなければいけない？</title>
		<link>http://www.inazumatv.com/contents/archives/315</link>
		<comments>http://www.inazumatv.com/contents/archives/315#comments</comments>
		<pubDate>Wed, 10 Sep 2008 13:03:42 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Book]]></category>
		<category><![CDATA[Essential ActionScript 3.0]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[PlayableBase]]></category>

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		<description><![CDATA[Essential ActionScript 3.0 「Essential ActionScript 3.0」を読みなおしていたらEventサブクラスにtoString,cloneを必ず(must)追加しなさい、って書い &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/315">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<title>Class内でstageプロパティがnullになる</title>
		<link>http://www.inazumatv.com/contents/archives/177</link>
		<comments>http://www.inazumatv.com/contents/archives/177#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:49:52 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Stage]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=177</guid>
		<description><![CDATA[Sprite, MovieClipを継承したクラスでstageがnullになりアクセスできない。 Flashコンパイル時に以下のエラーが。 TypeError: Error #1009: null のオブジェクト参照のプ &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/177">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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