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	<title>イナヅマtvログ &#187; ActionScript3</title>
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	<description>multimedia design, Actionscript, Lingo, PHP, Perl, SQL</description>
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		<title>AIRをデバッグするならFlashbugを削除しろ</title>
		<link>http://www.inazumatv.com/contents/archives/6548</link>
		<comments>http://www.inazumatv.com/contents/archives/6548#comments</comments>
		<pubDate>Tue, 10 Jan 2012 03:36:36 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[AIR for Android]]></category>
		<category><![CDATA[AIR for iOS]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Flashbug]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6548</guid>
		<description><![CDATA[AIR for iOS, AIR for Androidのテストを始めるとエラーが表示されてデバッグができなくなりました。 動作実績があるプロジェクトでもデバッグを開始するとエラーで止まってしまいます。 TypeErro &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6548">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<item>
		<title>SafariでEvent.MOUSE_LEAVEが使えない、どうしようこうしよう</title>
		<link>http://www.inazumatv.com/contents/archives/6408</link>
		<comments>http://www.inazumatv.com/contents/archives/6408#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:56:14 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[drag]]></category>
		<category><![CDATA[MOUSE_LEAVE]]></category>
		<category><![CDATA[Safari]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6408</guid>
		<description><![CDATA[Safari で Event.MOUSE_LEAVE が使えません。 ということは、マウスがステージを外れたことを検知できません。 drag操作を必要とする時すこぶる都合が悪い。 target.addEventListe &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6408">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>OSMF, MediaPlayerのBoolean型プロパティ</title>
		<link>http://www.inazumatv.com/contents/archives/6150</link>
		<comments>http://www.inazumatv.com/contents/archives/6150#comments</comments>
		<pubDate>Thu, 14 Jul 2011 02:28:43 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AS3 Library]]></category>
		<category><![CDATA[MediaPlayer]]></category>
		<category><![CDATA[Open Source Media Framework]]></category>
		<category><![CDATA[OSMF]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6150</guid>
		<description><![CDATA[Open Source Media Framework(OSMF), org.osmf.media.MediaPlayer Boolean型プロパティメモ 再生のキモClassのMediaPlayerには多くのBoole &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6150">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AIR for iOS, 加速度センサー Accelerometerインスタンスはローカル変数にしちゃダメ</title>
		<link>http://www.inazumatv.com/contents/archives/6136</link>
		<comments>http://www.inazumatv.com/contents/archives/6136#comments</comments>
		<pubDate>Mon, 11 Jul 2011 15:23:28 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[AccelerometerEvent]]></category>
		<category><![CDATA[AIR 2.7]]></category>
		<category><![CDATA[AIR for iOS]]></category>
		<category><![CDATA[Flex SDK 4.5.1]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6136</guid>
		<description><![CDATA[AIR for iOS で加速度センサーを作ろうとしてハマった時のメモ。 加速度センサー作成はflash.sensors.Accelerometerで作成可能です。 マニュアルによれば以下のコードで実現可能です。 htt &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6136">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<item>
		<title>AIR for iOS, 画面の向きの変更を検出</title>
		<link>http://www.inazumatv.com/contents/archives/6112</link>
		<comments>http://www.inazumatv.com/contents/archives/6112#comments</comments>
		<pubDate>Tue, 28 Jun 2011 07:51:01 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[AIR 2.7]]></category>
		<category><![CDATA[AIR for iOS]]></category>
		<category><![CDATA[Flex 4.5.1]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6112</guid>
		<description><![CDATA[AIR for iOS で Objective-C の shouldAutorotateToInterfaceOrientation をどう検知する。 簡単なスクリプトで試してみました。 &#60;?xml version &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6112">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<item>
		<title>AIR for iOS の ActionScript Mobile Project はステージサイズがおかしい</title>
		<link>http://www.inazumatv.com/contents/archives/6089</link>
		<comments>http://www.inazumatv.com/contents/archives/6089#comments</comments>
		<pubDate>Fri, 24 Jun 2011 09:10:56 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[AIR 2.7]]></category>
		<category><![CDATA[AIR for iOS]]></category>
		<category><![CDATA[Flash Builder 4.5.1]]></category>
		<category><![CDATA[Flex 4.5.1]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6089</guid>
		<description><![CDATA[Flash Builder 4.5.1, Flex 4.5.1 + AIR 2.7 でのお話。 ＊Flex 4.5.1 SDK に AIR 2.7 を別途ダウンロードし上書きしています。 4.5.1 アップデートでコマン &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6089">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>ActionScript, Matrix3Dのお勉強 – 2「Matrix3Dを使って2D回転」</title>
		<link>http://www.inazumatv.com/contents/archives/6064</link>
		<comments>http://www.inazumatv.com/contents/archives/6064#comments</comments>
		<pubDate>Mon, 20 Jun 2011 10:04:33 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Matrix3D]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6064</guid>
		<description><![CDATA[2D回転なら DisplayObjcect.rotate を使えば簡単に実行できます。 わざわざ Matrix3D を使うのは、任意の点を中心に2D回転させたいという野望（ちょっと大げさ願望位かな）があるからです。 Di &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6064">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ActionScript, Matrix3Dのお勉強 &#8211; 1「transform.matrix3Dをnull以外へ」</title>
		<link>http://www.inazumatv.com/contents/archives/6052</link>
		<comments>http://www.inazumatv.com/contents/archives/6052#comments</comments>
		<pubDate>Mon, 20 Jun 2011 08:40:50 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Matrix3D]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6052</guid>
		<description><![CDATA[DisplayObject の Matirx3D を有効化する DisplayObject の Matirx3D 初期値は null でした。 var target:Sprite = new Sprite&#40;&#4 &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6052">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe AIR 2.7 関連リンク・メモ</title>
		<link>http://www.inazumatv.com/contents/archives/6039</link>
		<comments>http://www.inazumatv.com/contents/archives/6039#comments</comments>
		<pubDate>Wed, 15 Jun 2011 01:26:43 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[AIR 2.7]]></category>
		<category><![CDATA[AIR for Android]]></category>
		<category><![CDATA[AIR for iOS]]></category>
		<category><![CDATA[Flex 4.5]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6039</guid>
		<description><![CDATA[Download Adobe Flex 4.5 SDK http://www.adobe.com/cfusion/entitlement/index.cfm?e=flexsdk Download Adobe AIR SD &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6039">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3, EventサブクラスのtoStringとformatToString</title>
		<link>http://www.inazumatv.com/contents/archives/6021</link>
		<comments>http://www.inazumatv.com/contents/archives/6021#comments</comments>
		<pubDate>Mon, 13 Jun 2011 06:01:31 +0000</pubDate>
		<dc:creator>taikiken</dc:creator>
				<category><![CDATA[ActionScript3]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[formatToString]]></category>
		<category><![CDATA[toString]]></category>

		<guid isPermaLink="false">http://www.inazumatv.com/contents/?p=6021</guid>
		<description><![CDATA[ActionScript 3 で Event サブクラスを作りカスタム・イベントを作成するときのメモ。 イベントを複製する clone メソッド作成は必須になります。 サブクラスでoverrideして作らなければいけませ &#8230; <span class="continue-reading"><a href="http://www.inazumatv.com/contents/archives/6021">Continue reading <span class="meta-nav">&#8594;</span></a></span>]]></description>
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		<slash:comments>1</slash:comments>
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